Friday, October 4, 2019

My Final Video

As the MA comes to a close, I started with my team hoping to make something fun, exciting and following the flow of a released game. we wanted a couple weapons, a short game  of around 15  minutes that we could play together. what we finished with was a 60-minute mash-up of intense shooting within a fully interactive virtual world on par with any released games I have played.

here is a link to a shorter video showing the game off. due to low-quality videos from the systems during 4 player playtests, I haven't included that into this video. i am still wanting to progress this project further and I will create a full 4 player trailer with my team after the MA is finished.

Nick Orchard Final MA Third Semester Video

https://youtu.be/w5zFx1awXEs

Creating a Development Video


As the MA rounds up, i have created a video from all of the recordings I and the team have made to show off things that haven't been included in the final video.

this can be found here: https://youtu.be/nfZQ8SjGGwQ

Thursday, October 3, 2019

Video Talking about my Project, the mechanics. our Team, Communication and other things




so the video explains itself, it is around 30-40 minutes covering a range of things in one place

https://youtu.be/jR7wXmqrQV8


Thursday, September 5, 2019

Working With Fiverr


So one of my Team members. Simon Ashcroft introduced me to a Mobile App called "Fiverr"

It is an app that works as a third party between freelancers and the public looking for jobs to be completed...all I have done is created 2 "gigs"(Jobs) that I can do and a set price, then people contact me(nearly Daily) for work, if I was intreated....some of them are odd or have ridiculous requests but they can be seen a mile off "can you make second life for me, $100 budget"...that being said, I have completed 1 job for $170, took around 4 hours work.

I have started another job working with a team in America to help turn there game multiplayer :
https://store.steampowered.com/app/957800/XONG_VR/
This is a link to the current projects steam page.

This is a link to my Fiverr account, currently created completely on my phone: https://www.fiverr.com/nickorchard941?up_rollout=true

I have been telling a lot of other students or friends about this service.

Semester 3. May till Sept 2019



Ok, so I haven't written a blog post in a couple months so I figured I would write a follow up on what I have been doing for my third semester.

I began with the project I had created for the second semester and found many of the other students were interested in wanting to playtest or be involved in the project. i ended up with a team of 7-11 people as time progressed, many enjoyed the thought of helping out but when it came to doing the work...that was slightly different. the team is as follows :

Myself: Lead Designer / Lead Blueprinting / Project Manager
Lukas Kyc: Level Design / World Building / 3D Art Lead
Adam Kay: VFX / Zbrush Sculpting / Organic Modeling
Simon Ashcroft: Level Mechanics/Blueprints
Alex Keates: Character Artist
Ryan Colburn: Sound Design / SFX / Audio (currently studying his MA in music production for SFX and Audio Design)
Rebbecca Robinson: 3D Animation (Just finished her Degree in Animation)
Jacob Simpson: 2D Level Design
Dan Butler: Small asset creation
Louis Fray: 3D Character Concepts

We meet every Wednesday / Friday at 11am till we had finished discussion of what each member had been doing and what direction the project was heading.

There was a number of other students that joined the team but after "X" amount of time, they still hadn't produced any work so they are not on this list but can be found on the Information Sheet I created to keep track of all the work

https://docs.google.com/spreadsheets/d/1igHlf7L1XgoGz5-ecaUj5c7Ao2mVqyhozgHxYm1NM84/edit#gid=1858356761

I created an  ICD (initial concept document) :

https://docs.google.com/document/d/17BtCybPX_0H2s8uWAMMZYzWUSt4UQQM3BGNFLU3e6yU/edit

Overview of the Project for any outside interest :
https://docs.google.com/document/d/1EvKoSJumWE83uF3GOjoiQq3u85Cy-A5hwb2lUCrYy14/edit

Breakdown of the Biodome Level :

https://docs.google.com/document/d/1DWBjZeePKRu43V3JnbFjP92fJ0n9CyF7cROUnqPdoCU/edit

Full Audio List:

https://docs.google.com/document/d/1dOuuA4nn4jbHCG58_JDMpbIca9zTa0j1y1Rxbs49mMY/edit

Full level Script :

https://docs.google.com/document/d/1F1syZtVBhk_shL2MOCFtYXpHp9cgilq-TsOvjRdA3NM/edit


we have around 20 Videos from the playtests because each test was around 40-60 minutes, they became quite a job to get them on youtube(4 hour wait times) but I did submit a couple here :

https://www.youtube.com/channel/UC2_y9qgNZNeVX_QpG3awsAQ


we have full 4 player replication working across Steam. with a genuinely fun game to play. I am very proud of my team members and i know they will go far within the industry.

I will follow up with a fully edited video from the final project over the next week or so.

Saturday, July 20, 2019

Kraft Heinz took me to Holland!



ok, so I have just gotten back from an amazing experience brought on from my 3rd-year work, I created a virtual reality factory to help factory employees evaluate risk management while working and they wanted me to travel to Holland to the Kraft Heinz Research and Development Centre in Nijmegen  to show it off to a room of 25 Operational Risk Managers from across Europe, while having a room set up for the duration of the event for anyone else to come in and try out this experience.

No expenses spared!. Stayed at a 5-star hotel, all meals and accommodation paid for and to top it off, I felt very much part of the team while I was away.

The feedback from my presentation and from people trying this experience was mixed, though great. many had a great time trying VR and trying to complete the tasks in the software but when i came down to discussion, what was the cost of having every employee using this training over the time spent in other areas of health/safety.

The whole week these operation risk managers were away, it was for discussion. i may or may not be contacted by Steve or Kraftheinz again but i was very grateful for the experience.

Friday, May 10, 2019