Thursday, September 5, 2019
Working With Fiverr
So one of my Team members. Simon Ashcroft introduced me to a Mobile App called "Fiverr"
It is an app that works as a third party between freelancers and the public looking for jobs to be completed...all I have done is created 2 "gigs"(Jobs) that I can do and a set price, then people contact me(nearly Daily) for work, if I was intreated....some of them are odd or have ridiculous requests but they can be seen a mile off "can you make second life for me, $100 budget"...that being said, I have completed 1 job for $170, took around 4 hours work.
I have started another job working with a team in America to help turn there game multiplayer :
https://store.steampowered.com/app/957800/XONG_VR/
This is a link to the current projects steam page.
This is a link to my Fiverr account, currently created completely on my phone: https://www.fiverr.com/nickorchard941?up_rollout=true
I have been telling a lot of other students or friends about this service.
Semester 3. May till Sept 2019
Ok, so I haven't written a blog post in a couple months so I figured I would write a follow up on what I have been doing for my third semester.
I began with the project I had created for the second semester and found many of the other students were interested in wanting to playtest or be involved in the project. i ended up with a team of 7-11 people as time progressed, many enjoyed the thought of helping out but when it came to doing the work...that was slightly different. the team is as follows :
Myself: Lead Designer / Lead Blueprinting / Project Manager
Lukas Kyc: Level Design / World Building / 3D Art Lead
Adam Kay: VFX / Zbrush Sculpting / Organic Modeling
Simon Ashcroft: Level Mechanics/Blueprints
Alex Keates: Character Artist
Ryan Colburn: Sound Design / SFX / Audio (currently studying his MA in music production for SFX and Audio Design)
Rebbecca Robinson: 3D Animation (Just finished her Degree in Animation)
Jacob Simpson: 2D Level Design
Dan Butler: Small asset creation
Louis Fray: 3D Character Concepts
We meet every Wednesday / Friday at 11am till we had finished discussion of what each member had been doing and what direction the project was heading.
There was a number of other students that joined the team but after "X" amount of time, they still hadn't produced any work so they are not on this list but can be found on the Information Sheet I created to keep track of all the work
https://docs.google.com/spreadsheets/d/1igHlf7L1XgoGz5-ecaUj5c7Ao2mVqyhozgHxYm1NM84/edit#gid=1858356761
I created an ICD (initial concept document) :
https://docs.google.com/document/d/17BtCybPX_0H2s8uWAMMZYzWUSt4UQQM3BGNFLU3e6yU/edit
Overview of the Project for any outside interest :
https://docs.google.com/document/d/1EvKoSJumWE83uF3GOjoiQq3u85Cy-A5hwb2lUCrYy14/edit
Breakdown of the Biodome Level :
https://docs.google.com/document/d/1DWBjZeePKRu43V3JnbFjP92fJ0n9CyF7cROUnqPdoCU/edit
Full Audio List:
https://docs.google.com/document/d/1dOuuA4nn4jbHCG58_JDMpbIca9zTa0j1y1Rxbs49mMY/edit
Full level Script :
https://docs.google.com/document/d/1F1syZtVBhk_shL2MOCFtYXpHp9cgilq-TsOvjRdA3NM/edit
we have around 20 Videos from the playtests because each test was around 40-60 minutes, they became quite a job to get them on youtube(4 hour wait times) but I did submit a couple here :
https://www.youtube.com/channel/UC2_y9qgNZNeVX_QpG3awsAQ
we have full 4 player replication working across Steam. with a genuinely fun game to play. I am very proud of my team members and i know they will go far within the industry.
I will follow up with a fully edited video from the final project over the next week or so.
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