Friday, May 10, 2019
Overview of Semester 2
I started this semester with an slight understanding of replication and Virtual reality games, i wanted to start to create a full multiplayer VR experience, I found a number of hurls to overcome as i went, like the fact I need to repackage my project every time i wish to play test, i also need to have access to 2 VR headsets, 2 good enough computers that can run them and then allow access through the firewall from administrator passwords.
I have spoken to a number of professionals about my work and getting a better grip with talking to industry, i spoke to Pete Bottomley about his journey from Uclan to owning White Paper Games.
here is a link to my questions : https://docs.google.com/document/d/1V4-LJfnHKcrw5tw1pVDtpPiiG4yOeW_EpgalZh_D-a8/edit?usp=sharing
I have reconnected with my Live brief client from Kraft Heinz who i created a VR game for during my Degree. we are travelling to Amsterdam on the 20th of May to showcase this work to the CEO's of Kraft Heinz with the hope of continuing my work after i have completed my MA.
I have gathered a team of 9 students who who wish to continue to progress my project to make vertical slice of my coop game, we have had 10 meetings from idea generation to interviewing potential others. we shall be applying for various grants and funding currently available such as the Epic Games Mega grants.
This shall be my focus for 3rd Semester.
Final Multiplayer Play through of the Cooperative Multiplayer Game Mode
as i come to the end of the second semester, here is my final run through of the round based game-mode i created on a development map, mainly to try new blueprints, explore replication and new ideas.
So this is one of the most recent videos of playing multiplayer coop with Adam Kay, a fellow student at Uclan : https://youtu.be/NsRvBbN2OFw
I am happy with the results so far, i have a basic understanding of replication for multiplayer games and i hope to continue on with this project through into my 3rd semester.
PVP Multiplayer modes.
Over Easter i had the idea to create some different game modes, while i was developing the map and modes, i found a number of difficulties that come with introducing a new game modes.
I was required to create a near similar player controller, game state, player state and character that would operate differently depending on mode this made me have to create new weapons and interactions for the new player.
Here is a quick video of changing settings for joining Multiplayer Modes.
This shows team settings options for the Host
https://youtu.be/qeXTrHepDbg
I will continue with this over the next few weeks as the Kills and Flags aren't being counted on a multiplayer match.
I have test played this 6 times but without the game state changes, I do not wish to show the videos
I also wish to implement a lobby area above the map for round or game changes.
Thursday, May 9, 2019
MA 2nd Semester Paper
I have been briefed as part of my MA design with a 2500 word assignment on Networking with industry designers and attending lectures from guests from different areas of design to understand who to take their workflow to help my understanding of mine.
Networking with industry designers was very enjoyable and I have learned a lot of information from them, trying to get an understanding of how ceramics, pattern and textiles or interior design could affect my workflow when creating virtual reality multiplayer games were a struggle and felt very unmotivated to speak about.
Google Drive Link : https://docs.google.com/document/d/1tWZyTbI4AQUV5K-nRmOLlaZY9gKOcV4d8SVWIWelLZ0/edit?usp=sharing
I have completed this paper now and I can back on with my work.
Easter Break
Over Easter, I have been working on making a PVP multiplayer map to explore a greater understanding of multiplayer games, I want to make create multiple modes running from the same map.
I will try creating :
Team Deathmatch - first team to X kills
Capture the Flag - First team to capture X Flags
Timed - Most kills within the time limit
Survival - Each player per team has 1 life per round.
I this will help me explore the use of different game modes within UE4 loading from an external Hud Menu.
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