Thursday, March 28, 2019

Creating a Battle Mech



I wanted to play with the idea of having a Mech within the game. maybe for a boss battle or a horde event.

I also wanted to see how difficult it would be


I got the mesh from sketchfab.com
went into Maya and separated the mesh


This is around 2 hours in :   https://youtu.be/9sXyq3TTny8



Then this is the end of the day : https://youtu.be/ZhU21Dre6Vk

I want to have some people test play as it seems quite overpowered.

I will look at replication and multiplayer to allow all players inside.

Gun Run Arena




Had a number of Playtests and feedback from players

This was mainly to see how other people would use weapons and felt about motion controls and an enjoyable way for testing weapon mechanics

I will create premade feedback forms... "that was great and loads of fun" doesn't help me much.


Link to check out one of my playthroughs: https://youtu.be/3R4pMPY8htA





Friday, March 15, 2019

15th of March



I spend all my time working on perfecting my mechanics and increasing content for immersing Virtual Reality users.

Over the last 4 weeks, I have achieved so much. I have 90% of my blueprints replicated to work in a multiplayer, new mechanics have slotted in nicely.


I have created a video to show the weapon mechanics current in the game. Par a bolt action sniper as it has just fallen apart while I was setting up some replication earlier hahaha.

Meshes that are being used are placeholders found on Sketchfab.com

https://youtu.be/BnJg6kyItsc


Multiplayer is coming along nicely. It just has a slight increase with the difficulty of recording content then editing them. I will have a showcase video compiled soon.

Here is a Singleplayer play through I created, for now, some co-op mechanics are edited on here and I have given my player a boosted 10,000 points to make recording a video quicker.

https://youtu.be/a0gFzCV-2P0

Meshes are from Kitbash Scifi pack bought from the epic games marketplace.


Over the last month, I have been asked by other members of the Games Design BA to help progress this project onto the steam and Vive marketplaces.

I will be leading the team. the team will be around 10 members in size


 This is the Initial Concept document I have emailed to the Head of Animation at Uclan in regards to finding an Animator/Character Rigger.

https://docs.google.com/document/d/17BtCybPX_0H2s8uWAMMZYzWUSt4UQQM3BGNFLU3e6yU/edit?usp=sharing


This is the Narrative Ideas for a Story driven game to incorporate the Mechanics and cooperative gameplay.

https://docs.google.com/document/d/1EvKoSJumWE83uF3GOjoiQq3u85Cy-A5hwb2lUCrYy14/edit?usp=sharing

As a team, we have been creating Paper level designs, we meet, 1 person will draw on the Wacom. as i am the leader of the project I am talking through each level saying, "ok, we are in X location, what does it look like, what are we there for, how long will this section of the game last? what weapons will we have? how will we progress"