Friday, March 15, 2019

15th of March



I spend all my time working on perfecting my mechanics and increasing content for immersing Virtual Reality users.

Over the last 4 weeks, I have achieved so much. I have 90% of my blueprints replicated to work in a multiplayer, new mechanics have slotted in nicely.


I have created a video to show the weapon mechanics current in the game. Par a bolt action sniper as it has just fallen apart while I was setting up some replication earlier hahaha.

Meshes that are being used are placeholders found on Sketchfab.com

https://youtu.be/BnJg6kyItsc


Multiplayer is coming along nicely. It just has a slight increase with the difficulty of recording content then editing them. I will have a showcase video compiled soon.

Here is a Singleplayer play through I created, for now, some co-op mechanics are edited on here and I have given my player a boosted 10,000 points to make recording a video quicker.

https://youtu.be/a0gFzCV-2P0

Meshes are from Kitbash Scifi pack bought from the epic games marketplace.


Over the last month, I have been asked by other members of the Games Design BA to help progress this project onto the steam and Vive marketplaces.

I will be leading the team. the team will be around 10 members in size


 This is the Initial Concept document I have emailed to the Head of Animation at Uclan in regards to finding an Animator/Character Rigger.

https://docs.google.com/document/d/17BtCybPX_0H2s8uWAMMZYzWUSt4UQQM3BGNFLU3e6yU/edit?usp=sharing


This is the Narrative Ideas for a Story driven game to incorporate the Mechanics and cooperative gameplay.

https://docs.google.com/document/d/1EvKoSJumWE83uF3GOjoiQq3u85Cy-A5hwb2lUCrYy14/edit?usp=sharing

As a team, we have been creating Paper level designs, we meet, 1 person will draw on the Wacom. as i am the leader of the project I am talking through each level saying, "ok, we are in X location, what does it look like, what are we there for, how long will this section of the game last? what weapons will we have? how will we progress"


No comments:

Post a Comment