Thursday, February 14, 2019

Weeks 15 - 16



Now I have managed to get a connection across steam for any players to join my game and managed to have a test of multiplayer VR through a packaged version of my game I can start to create gameplayer.

I have researched through youtube different virtual shooter games, both single and multiplayer, I have found how I want my weapons to reload in the VR shooter. I am going to stick with my AK47 reload mechanic with a need to Load the bullet into a chamber each new magazine providing there wasn't one from the previous Mag, as realistic as possible.

I will start with making a Pistol Base that single fires and takes mags in the lower end of the gun, an assault rifle, a single barrel shotgun and a bolt action sniper with a scope before moving onto more heavy weapons or special types of these guns.

I want to create a story to my game, but not like a story-driven game, more of a gun and run type, find something, move on, kill anything in the way....the realistic reload mechanics are a great foundation for gameplay to begin.

I have started using a Kitbash Asset pack from the Unreal Marketplace to better display my work, along with some realistic gun models from Sketchfab I have been using.

As I am wanting to move this project onto the VR Marketplaces eventually, I will begin to make a team from other students within the university.

I have for my Current Team

Simon Ashcroft - Game Design
Lukas Kyc - Level Design
Adam Kay - VFX / Animation
Ryan Colburn - Sound Design
----- Animation / Rigger
-----Character Artist

I will run as project lead and create the storyline, gameplay mechanics, network connections and help with any other blueprints created for this project but i am hoping to run this with an indie studio mentality and work ethic.



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