Wednesday, November 21, 2018

2 Weeks in to MA Game Design





2 Weeks in.


What I have been doing :

Over this past week, I have been looking at different types of VR Games I could create to keep a player engaged and wanting to stay in the system. I know that Virtual reality is the future of Gaming and entertainment and I want to make sure I am pushing myself in the right direction.

on many of previous projects, I have either become stuck on major issues or I have found ways to optimize my games which would mean I should restart making them. that type of thing. I now feel confident enough to have the right scope and focus when making my MA Games.

I have created a couple of ideas of some  briefs I could progress with


 Work / Projects I have tried :


  • Third person RC Game - I looked at remotely controlling a vehicle in UE4 but found this was a very boring driving game
  • Third-person Robot Wars Area - Again wasn't fun to play and the control wasn't how I liked, I would need to look at AI and this wasn't the focus i wanted.
  • VR F1 Racer - I have set myself on this project for my Quick and Dirty Brief, I am hoping to include - Lap/ Race Recordings - Load/Save Games - Working Driving Physics within VR, and Player Movement, I don't like the Teleport that comes as standard in UE4

Why have I done this? :

I am wanting to make a quick and dirty game that looks good!. Both my 3rd-year playable games didn't look great. i will find a racing track asset pack then build all the blueprints. i am sereching for a game genre that plays well and is enjoyable over a short period of time for development.


Over the Next Week, I will make a full F1 Racing Game. Here We GO!

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