Wednesday, November 21, 2018

Week 6 - Enhancing Game-play for the User



What I have been doing?:

For my last week, I have been applying "Game-play" to my Mars Rover Game.

The player must use an "Anti-gravity" gun to Collect Broken off Ship Parts to Rebuild the Space Craft. I was having small issues with the "Radar System" not pointing to a correct part as show bellow:

If the user picked up part 1 3 and 4, the radar was originally on a counter so it would ignore part 2 and go for part 5, sometimes it wouldn't remove the part from the list and point the radar to world 0,0,0.

Now i created a parts manager to control each part when the part is placed back to the ship, it is removed from the index, a blank index is added as "0" in the array and the current part to be looking for is set to +1.

I also created multiple live cameras Feeds to run to the user through monitors inside the Mars Rover, the First will display the Radar when the player enters the Vehicle. The Second is a Forward Facing Camera for Standing VR users and the Third is to Relay Mission messages to the Player, through a new Blueprint I learned that will bring a letter of the sentence in per second to give the impression of it being typed rather than instantly posted on the screen.

Why I have been doing it? :

Without Engaging Gameplay, i don't think VR will ever become mainstream. for users to go out and buy a £300-500 virtual reality system they need a real incentive.

I first wanted to create an experience the user can be shut off from the World within VR, on Mars seemed a great location with the overall Mission to escape and return to somewhere with Other Users to interact with.

Here is a Link to the Anti Gravity Gun :   https://youtu.be/PqrWGJtGbUY

Entering and Driving Mars Rover: https://youtu.be/jA-sLr_aAQM

Trying to Refuel / Drive Mars Rover in First Person Mode :   https://youtu.be/j3c5Aof5shA

Blueprints for Creating the Mar Rover vehicle   :  https://youtu.be/P2CmN9-6KKg

Mining for Gold Nuggets   :   https://youtu.be/rRREq3Zq2To


Found issues with VR game mode after upgrading GameFiles to UE4.19  :   https://youtu.be/rheRtH1w8ec     /      https://youtu.be/lkuPbkEioPQ



What will I be Doing Next? :

To explore the use of 2 VR systems within this Game.




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